It's not all bad, though all the items they left behind meant I was able to jump-start my grizzly bear breeding farm. And, of course, because of all the garbage left behind, I couldn't rebuild the trade depot in time for the next human caravan (should have built a temporary one outside, but hindsight is 20/20), so when they showed up they hung around the edge of the map until one of them went insane and the others left. Any weapon in fortress mode can be placed into a weapon trap.However, there are A trade depot is a building that allows you to engage in trading with. I had to deconstruct it to make them leave, which means now I twice as much junk to get rid of. And then I experienced some sort of bug where another elf caravan supposedly left, but never actually went anywhere - they just milled around inside the trade depot. It's been several years and I still haven't picked up all the junk they left behind, so now I have like 6 million wooden swords, armor, and crap crafts lying around on the ground where it used to be. Trading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the dwarven caravan. An alternative way is to set the depot to be deconstructed, at which the traders immediately leave without any items - though they'll still be back for revenge eventually. It also allows for more freedom in selecting starting gear, because items can always be obtained through trade. Trading is a good way to acquire resources that are not available or are rare in the local area. ago This will eventually lead to a siege. Trading in Dwarf Fortress first occurs in the first autumn after establishing your fortress, with the arrival of the Dwarven caravan. In most cases it's best to just bring the bin to the depot.I have a fortress right now in which I accidentally deconstructed a trade depot while the elves were still inside it. 13 16 Related Topics Dwarf Fortress Adventure game Gaming 16 comments Best Add a Comment PeridexisErrant 9 yr. If you give the dwarves a chance between reclaiming the items and sending them to the depot the darves will put them back in a bin. After the contents are dumped, pause, reclaim the items and ask for them to be moved to the depot. Set up a dump zone (with the i menu), and either area designate the container for dumping or enter its menu and individually select contents for dumping (this last is finicky and requires a lot of keystrokes since you must enter each item's menu to select it for dumping). If you really must move individual items to the depot without their container, you can remove items from a container using dumping. If your items are in the depot in a bin, you can trade individual items from the bin, but for any other type of container you can only trade the entire contents at once. There is a difference between bins and all other containers though. while artifact contents contribute to the container's total value, if you choose to bring the container to the depot the artifacts are left behind in the stockpile. You must move, bins, bags, barrels, and pots to the depot in order to move their contents there. This behavior generalizes somewhat to all other containers. Once trade begins you can trade specific items from the bin, or the whole bin at once. If you bring that bin to the trade depot it will bring all (non-artifact) items stored in it. 3x3 block of the stockpile adjacent to the depot with no other changes and wagons came fine. Wagon wouldn’t come and I kept getting the inaccessible message. It looks like all of your crafts are stored in a bin. I had the depot accessible but surrounded by a full stockpile. The screen for selecting items to bring to the depot does not allow you to pull items out of bins.
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